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Ship your app in days, not weeksThe Swift boilerplate with all you need to build your app, AI tool, or game, and make your first $ online fast.Get ShipAppFast159 makers ship faster100$ OFF for the first 200 customers (41 left)Made by the ex-Apple Engineer that made Siri work offline.3 hrs to build a login page+4 hrs to design and build an onboarding+5 hrs to create an optimized paywall+4 hrs setup and handle payments+4 hrs to start calling OpenAI APIs, add retryer and error handling+1 hr to add logging all around+3 hrs to add analytics events+∞ hrs of overthinking...= 24+ hours of pain ↓ There's an easier waylet launchTime = Date();Supercharge your app instantly, launch faster, make $Login users, process payments and add a paywall at lightspeed. Spend your time building your app, not integrating APIs. ShipAppFast provides you with the boilerplate code you need to launch, FAST.AnalyticsLoginPaymentsOnboardingPaywallChatGPTMoreAnalytics❯ Track your users' usage❯ Avoid logging from testing devices & simulators❯ Understand cohorts behaviors (funnels, free form, path exploration)❯ Attach common params (locale, app version)❯ Time saved: 3 hours❯ Pain: 0with FirebaseANDwith Google AnalyticsLogin❯ A view controller with the ability to login❯ Apple Auth❯ Google & Facebook OAuth 2.0❯ Ability to request users to enable notifications❯ Time saved: 3 hoursPayments❯ Handles payments with Apple StoreKit 2❯ Subscriptions & in-app purchases❯ Receipt refresh❯ Analytics❯ Time saved: 4 hourswith RevenueCatOnboarding❯ First introduction to your app❯ Integrated with Analytics❯ Understand users demographics❯ Explain how the app works & benefits❯ Optimized (UX, remaining steps, length, animation)❯ Time saved: 4 hoursPaywall❯ Show case benefits and reviews❯ Integrated with Analytics & Payments modules❯ Access to purchase (lifetime) option, monthly, and yearly subscriptions❯ Access to restoring previous purchases, privacy, and terms of use❯ Time saved: 5 hoursChatGPT❯ Start using chat completion in seconds❯ Ability to use primary (cheaper) and secondary (more expensive) models❯ 25% more reliable, with preset retryer❯ Observability (errors and latency)❯ Models switchback for rate limits, timeouts, excess of tokens❯ Time saved: 4 hourswith OpenAI❯ Local logging, warn | debug | error | info❯ Remote configurations❯ A/B testing❯ Experimentation❯ Copy paste code templates❯ Dead simple tutorials❯ Time saved: ∞ hoursGame SDKThe SDK is built on top of Apple GameKit and SpriteKit frameworks.The SpriteKit framework makes it easy to create high-performance, battery-efficient 2D games. With support for custom OpenGL ES shaders and lighting, integration with SceneKit, and advanced new physics effects and animations, you can add force fields, detect collisions, and generate new lighting effects in your games.Skip the first 25000 lines of code of boilerplate and focus on the actual game.ControllersTouch events on mobile devices, as well as connected keyboards and bluetooth controllers.If the game runs on Apple TV, support for ATV controller is provided. Game StateNew game creation, loading saved games, restarting game/level, and resume. Transitions between levels.All game states are handled in the SDK.CharacterMain character selection. Main character has inventory, skills, and collection.NPCAbility to spawn non-playing characters in any area of the game. Main character can interact with NPCs (talk, fight, etc)ScenesBasic scenes (house, work environment) with standard transitions, like sleep, opening fridge, entering/exiting scene, and more.Jingles, SoundsMain jingle during gameplay, as well as action sounds triggered by events, like completing a quest.Game DynamicBasic dynamics common to all open world games: inventory, skills, quests, concept of time, character health, money, etc.And moreAnd so much more: game map, zoom in and out support, events notifications, etc.Hey, it's LucaHi I am Luca, ex- software engineer who is currently working as indie dev on a series of apps.I launched 3 apps in 3 months while working a full time job. The reason why I am fast is that I have a series of modules I always use for my apps to avoid much boilerplate code to be written again and again.A litte more about meWhat I builtOffline Siri PatentWhat I wroteVisualizing set-valued attributes in parallelA Mixed Interaction Platform for Supporting Large-Scale CrisisA social storyboard system for sharing experiences“As someone just starting to build an app, this toolkit is sensational Paul Edmondson-JonesPricingSave hours of repetitive code, ship fast, get profitable!100$ OFF for the first 200 customers (41 left) Starter$14$69$169Analytics & InsightsA/B Experiment & Remote ConfigsSocial LoginsPayments & SubscriptionsChatGPT completionOptimized PaywallOnboardingLifetime updatesGet ShipAppFastPay once. Build unlimited projects!All-in$99$199Analytics & InsightsA/B Experiment & Remote ConfigsSocial LoginsPayments & SubscriptionsChatGPT completionOptimized PaywallOnboardingLifetime updates Updated March 21stGet ShipAppFastPay once. Build unlimited projects!Join my free mailing listI share weekly updates about my life as a Software Engineer for Apple and my experiences in Silicon Valley. Join hundreds of others and receive one article directly in your inbox each week.Join NowTake a look at some of the apps built with ShipAppFastRecall AI$620 MRRCollectiDeal$334 MRRFeedback$98 MRRTempoStrike PriceHelped users make $400K in only 2 monthsCheck out the appModules Under DevelopmentI am constantly building new modules and with the All-in pack you will get access to any new modules I launch in the future, for free. Below are some of the modules coming in the next week or two.GamificationA great way to keep user retention high is by using gamification techniques, such as streaks and badges. This module will help keep track of usage and provide a customizable small widget to embed in your app to showcase user streaks and progress.NotificationsSending notifications is easy. Sending notifications at the right time with a great scheduler is hard. You don't want to annoy your users with too frequent notifications, but you want to send just enough to keep them engaged and maximize in-app time.Boost your app, launch, earnDon't waste time on paywall, subscriptions or designing a pricing section...Get ShipAppFastFAQsWhat do I get exactly?The Swift starter kit with all the boilerplate code you need to run an online business: a payment system, login, onboarding, paywall, and much more.How often is ShipAppFast updated?Every 1-2 weeks during development cycles. Expect less frequent updates as the code is very stable. I have more modules in the work. For instance, I am working on a notification manager that sends notifications at the right time to bring users back. Additionally, I am developing a gamification module that keeps track of streaks.Please, follow MKBHD suggestion and purchase for what it is today.How is ShipAppFast better than other boilerplates?This is Apple quality code, written by an ex-Apple Senior Software Engineer.Can I get a refund?After you've got access to the repo, ShipAppFast is yours forever, so it can't be refunded.Are there any other costs associated?The only library used with associated costs is RevenueCat, which however requires 1% only if your app surpasses $2500 monthly recurring revenue.Can I use PayPal?Yes! You can send over the USD equivalent of the plan you want to purchase ($69 or $99) to my PayPal account: paypal.me/lucalupo87Once done, please email me your GitHub username so I can give you access to the repo.Launch your app in days, not weeksLEGALTerms of ServicePrivacy PolicyLicenses --- ModulesLogin ModulePresent a user login with different providers in three lines of code.The UI below is illustrative and you will be able to configure in the module (fonts, colors, texts, etc.)The login page is customizable and you are in control to the different login providers, in addition to request notification access to the user. You can also decide whether the user can skip the login.Additionally, if you have a server side component, the code provides simple hooks to make a server side call to store the user details (name, last name, email, etc.)BenefitsMultiple sourcesEasy color and text editsRequest notification accessAbility to skipServer side hooks3 lines of codeNeeded to create and launch the login viewLaunch your app in days, not weeksLEGALTerms of ServicePrivacy PolicyLicenses --- ModulesPaymentThis module is built on top of RevenueCat. RevenueCat provides some helper functionality in addition to dashboards and analytics and it's free until you make $2500 monthly and just 1% for apps that make $2.5K or more on a monthly basis.Fetch ProductsFetch all available products for your app. All products are collected and available at any point.Notify When ReadyGet notified once all products are loaded and you are ready to display the UI, like a paywall for instance.PurchaseHandle purchases of products, both subscriptions and in-app purchases.RestoreHandle restoring previous purchases.The Payment module is fully integrated with both the Paywall module, so that you can display the user with the available options, as well as the Analytics module, so that you can track paying users vs. not.Apple requires you to use their backend APIs to validate receipts, in order to process payment correctly. However, by adopting this module you don't need to have a server.Launch your app in days, not weeksLEGALTerms of ServicePrivacy PolicyLicenses --- ModulesPaymentThis module is built on top of RevenueCat. RevenueCat provides some helper functionality in addition to dashboards and analytics and it's free until you make $2500 monthly and just 1% for apps that make $2.5K or more on a monthly basis.Fetch ProductsFetch all available products for your app. All products are collected and available at any point.Notify When ReadyGet notified once all products are loaded and you are ready to display the UI, like a paywall for instance.PurchaseHandle purchases of products, both subscriptions and in-app purchases.RestoreHandle restoring previous purchases.The Payment module is fully integrated with both the Paywall module, so that you can display the user with the available options, as well as the Analytics module, so that you can track paying users vs. not.Apple requires you to use their backend APIs to validate receipts, in order to process payment correctly. However, by adopting this module you don't need to have a server.Launch your app in days, not weeksLEGALTerms of ServicePrivacy PolicyLicenses
